//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//

#pragma once

#include <functional>

#include "memory_allocator.h"

namespace ipl {

// --------------------------------------------------------------------------------------------------------------------
// Job
// --------------------------------------------------------------------------------------------------------------------

using JobCallback = std::function<void(int, std::atomic<bool>&)>;

// Describes a job.
class Job
{
public:
    Job(JobCallback callback)
        : mCallback(callback)
    {}

    void process(int threadId,
                 std::atomic<bool>& cancel)
    {
        mCallback(threadId, cancel);
    }

private:
    JobCallback mCallback;
};

}
